For this project, I was tasked to design a toy in the sharing economy. There was a strong focus on disruptive innovation and the final deliverable was a summative presentation of the design process. I explored C-K mapping, divergent scenario grids, and perspective shift to arrive at a final solution. 

Before starting, I analyzed my opportunities:
Allowing a toy to be in the sharing economy opens opportunity for community involvement. People should be able to collaborate easily, perhaps in person or in public. The toy is owned to none, rather to the community who chose to involve themselves in it. The public sector should be inspired, motivated, and excited by the toy.

After first iterations, I restated my problem statement:
        Create a toy that encourages collaboration, movement, and exploration, but also exists in the sharing economy. This toy will be used by many simultaneously and repeatedly for a prolonged amount of time.

        Through a series of iterations and shifts, I came to the solution of a monument shared within a community, the more people who are around, the more space to use the chalkboard and ultimately inspire others. 
Storyboard
An example of how the chalkboard surface will reveal more of itself as more people surround the area at various times of day. Once a part of the monument descends below the seating area, it is erased. Chalk provided.
Iterations
Exploration in scale, shape, and base area.
Design Process
Contextualizing the problem through perspective shift ultimately lead me to the earliest draft of the final design.
C-K Map, Disruptive Scenario, and Perspective Shift research techniques I employed.
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